February 14, 2018

So recently I went back and played the first 2 Gears of War games and I totally forgot how much they made me feel like Delta Squad was a family and how often they actually broke up the squad during missions which could have been interesting in Halo 5, or future Halo in...

January 31, 2018

More often than not games will borrow from the film industry, whether it be how they frame their shots or how they use lighting to set the tone.

January 28, 2018

The bare bones of this system was first seen in the 1975 arcade game Gunfight and a year later in Space Invaders. Basically the player was able to hide behind destructible cover to protect themselves from enemy fire.

January 20, 2018

Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.

September 19, 2017

I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some time to break down the level design of Mirror's Edge and see what we can learn from this game; even today.

September 3, 2017

I decided to take a look back at some of the games I never got around to in 2016. These are small indie games that tell stories in interesting ways and I believe that there is something to be learned from them. Each of these games are definitely worth taking the time t...

August 20, 2017

Composure takes a brief but interesting look at abusive relationships and what it takes to overcome them. Made by Team Full Circle, the game is a 3D first-person point-and-click-adventure where the player take on the role of Michelle, a young woman in the midst of a br...

August 14, 2017

Bioshock Infinite is set in 1912 where the protagonist, Booker DeWitt, travels to the floating city of Columbia to find a young woman named Elizabeth who has been locked up all her life. He is charged with bringing Elizabeth back to New York to wipe away his debt.

March 18, 2017

This log has been a long time coming. For the past 3 months, I have been working on implementing and creating art for our level as well as completely redesigning the level.