January 20, 2018

Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.

September 19, 2017

I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some time to break down the level design of Mirror's Edge and see what we can learn from this game; even today.

September 3, 2017

I decided to take a look back at some of the games I never got around to in 2016. These are small indie games that tell stories in interesting ways and I believe that there is something to be learned from them. Each of these games are definitely worth taking the time t...

August 20, 2017

Composure takes a brief but interesting look at abusive relationships and what it takes to overcome them. Made by Team Full Circle, the game is a 3D first-person point-and-click-adventure where the player take on the role of Michelle, a young woman in the midst of a br...

August 14, 2017

Bioshock Infinite is set in 1912 where the protagonist, Booker DeWitt, travels to the floating city of Columbia to find a young woman named Elizabeth who has been locked up all her life. He is charged with bringing Elizabeth back to New York to wipe away his debt.

March 7, 2017

On the mysterious Edwards Island five teens come face to face with supernatural forces beyond their control. Oxenfree is a single player narrative driven game with equal parts supernatural mystery and coming of age story.

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Mirror's Edge Level Design: What we can Learn - Part 1

September 19, 2017

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