January 31, 2018

More often than not games will borrow from the film industry, whether it be how they frame their shots or how they use lighting to set the tone.

Please reload

Featured Posts

Mirror's Edge Level Design: What we can Learn - Part 1

September 19, 2017

1/3
Please reload

Recent Posts

February 14, 2018

September 3, 2017

August 20, 2017

Please reload

Archive
Please reload

Please reload

Search By Tags
© 2016 Keltie Wright.