January 20, 2018

Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.

September 19, 2017

I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some time to break down the level design of Mirror's Edge and see what we can learn from this game; even today.

March 18, 2017

This log has been a long time coming. For the past 3 months, I have been working on implementing and creating art for our level as well as completely redesigning the level.

January 19, 2017

The “weenie” is an architectural concept named by Disney Imagineering. The “weenies” are visual magnets that are meant to draw the attention of theme park guests from one area to another. The idea is that no matter where you are in the park there will always be somethi...

November 29, 2016

Our game is a 2D platformer and one of our main concerns was how fun the movement was going to be. We were worried that moving horizontally back and forth through a map would become tiresome and our game does require a fair amount of backtracking so we decided that whi...

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Mirror's Edge Level Design: What we can Learn - Part 1

September 19, 2017

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