Detective Madson in
Drop Dead Gorgeous
Bespoke Games | 2016-2017
It's not about how you get information, it's about what you do with the information you've been given.
Jump into a futuristic space noir adventure and take on the role of detective James Madson. Meet a quirky cast of characters as you search for the most handsome man in the galaxy.
Our goal was to make a game the put the player in the shoes of a detective, where they talk to people and make deductions to further their case.
All dialogue in game needs to be quirky and informative in some way for the player. As a result there is no throw away dialogue in the game, everything that is said in game by an NPC provides the player with a clue that can lead them to investigate different locations in the world.
which were inspired by Disney's theme park weenies. This appears Narrative WeeniesTo do this I created in game as descriptors that help hone the player in on their target goal.
Narrative Review Report
Before jumping into writing all the dialogue I handed out a story treatment to other game writer to edit and give feedback. In this I was testing for enjoyment, comprehension, and interest.
From this I was able to see where I needed to focus my attention and was given some great suggestions on how to enhance the flow of the story.
The Level & Environment
Our game is a 2D platformer and one of our main concerns was how fun the movement was going to be. We were worried that moving horizontally back and forth through a map would become tiresome and our game does require a fair amount of backtracking so we decided that while the player can still move horizontally, allowing for vertical movement would allow the players to traverse the world in a much more interesting way.
Much of the city's design was inspired by local cities. I took some time looking at their infrastructure so that I could plan out the pipe system and wards in this city.