

Cinematography and Games: Halo v Alien
More often than not games will borrow from the film industry, whether it be how they frame their shots or how they use lighting to set the t

The History of Cover Systems
The bare bones of this system was first seen in the 1975 arcade game Gunfight and a year later in Space Invaders. Basically the player was a


Mirror's Edge Level Design: What we can Learn - Part 2
Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.


Mirror's Edge Level Design: What we can Learn - Part 1
I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some