

Mirror's Edge Level Design: What we can Learn - Part 2
Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.


Mirror's Edge Level Design: What we can Learn - Part 1
I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some

Games I Missed in 2016
I decided to take a look back at some of the games I never got around to in 2016. These are small indie games that tell stories in interesti

Composure - Review
Composure takes a brief but interesting look at abusive relationships and what it takes to overcome them. Made by Team Full Circle, the game

Narrative Review - Bioshock Infinite
Bioshock Infinite is set in 1912 where the protagonist, Booker DeWitt, travels to the floating city of Columbia to find a young woman named

Platinum GDC Narrative Review - Oxenfree
On the mysterious Edwards Island five teens come face to face with supernatural forces beyond their control. Oxenfree is a single player nar