January 31, 2018

More often than not games will borrow from the film industry, whether it be how they frame their shots or how they use lighting to set the tone.

January 28, 2018

The bare bones of this system was first seen in the 1975 arcade game Gunfight and a year later in Space Invaders. Basically the player was able to hide behind destructible cover to protect themselves from enemy fire.

January 20, 2018

Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.

September 19, 2017

I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some time to break down the level design of Mirror's Edge and see what we can learn from this game; even today.

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Mirror's Edge Level Design: What we can Learn - Part 1

September 19, 2017

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