

Mirror's Edge Level Design: What we can Learn - Part 2
Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.


Mirror's Edge Level Design: What we can Learn - Part 1
I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some

Advancing the Level - Drop Dead Gorgeous
This log has been a long time coming. For the past 3 months, I have been working on implementing and creating art for our level as well as c

Narrative Weenies - Drop Dead Gorgeous
The “weenie” is an architectural concept named by Disney Imagineering. The “weenies” are visual magnets that are meant to draw the attention


Level and Story Design - Drop Dead Gorgeous
Our game is a 2D platformer and one of our main concerns was how fun the movement was going to be. We were worried that moving horizontally