January 20, 2018

Risk and reward in games refers to risky actions players can take in game and the rewards they receive for taking these risks.

September 19, 2017

I have been playing this game since its release in 2008 and continue to do so because of its level design. I thought that I would take some time to break down the level design of Mirror's Edge and see what we can learn from this game; even today.

August 20, 2017

Composure takes a brief but interesting look at abusive relationships and what it takes to overcome them. Made by Team Full Circle, the game is a 3D first-person point-and-click-adventure where the player take on the role of Michelle, a young woman in the midst of a br...

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Mirror's Edge Level Design: What we can Learn - Part 1

September 19, 2017

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