We were tasked with creating a game for arcade machines during our one week sprint, that would allow for monetization. We came up with Choros a narrative metroidvania adventure game where the player explores a derelict space station uncovering the tragedy that once took place.
Monetization: Have oxygen become a scarce resource. The player can use pick ups to refill oxygen or use coins to buy it back.
Provide background story through terminals and important information via data pads
Challenge player to conserve oxygen when moving around
Have 7 different rooms each with a different challenge