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Narrative Designer
ROLE(S)
WRITER
LEVEL DESIGNER
SOUND DESIGNER
TESTER
Choros
We were tasked with creating a game for arcade machines during our one week sprint, that would allow for monetization. We came up with Choros a narrative metroidvania adventure game where the player explores a derelict space station uncovering the tragedy that once took place.
2016
GOALS
Monetization: Have oxygen become a scarce resource. The player can use pick ups to refill oxygen or use coins to buy it back.
LEVEL SETUP
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Provide background story through terminals and important information via data pads
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Challenge player to conserve oxygen when moving around
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Puzzle gameplay
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Have 7 different rooms each with a different challenge
Process Work
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